Some of the tricks don't even require the powers. "We love to see it," said community manager Vida Starčević, who noted that normal players don't spend their evenings trying to break the game, and aren't going to accidentally clip through walls whether or not they have telekinetic powers. Rather than being protective of its game's off-limits areas, Remedy looks upon speedrunners with fascination. It turns out giving the player the ability to fly in an enclosed space makes it a bit easier to break a game. The out of bounds skip lets you wander around in the dark, high above the maze, for about a minute instead of playing one of Control's best sequences. "We're quite likely going to implement a 'no out of bounds' category because we're nearing the point where we have an out of bounds skip for every mission." "A lot of the run is currently performing the same out of bounds method in different places in different missions and just sequence breaking that way so I don't really know that that's unique," Rothfusz said. It turns out that sequence is almost six minutes long and a complete detriment to any speedrunner. You know that dope segment with metal ripping in the background as walls, floors, and ceilings bend and slide around you? That's the one. This lead to the biggest, and possibly most disappointing for fans of the game, skip in Control: the Ashtray Maze. "I held it up against a wall while jumping on top of it and after a bit of trying I went through the ceiling." "I tried jumping onto a metal pallet while still holding it and and I flew up with the object a little bit," said Fladi, who first found out how to clip through walls in Control by pushing himself under a small stairway. It helps runners skip big swaths of the game, including combat and cinematic sequences that chew up a lot of time. Discovered by Fladi, this out of bounds strategy doesn't have a name yet, but is the most important strategy in the run. The second major glitch lets runners consistently get out of bounds by picking up items at a certain angle. Nobody wants any more of Controls overtly frustrating boss fights, anyway. This strategy also lets runners skip the first (and second most annoying) boss in the game, Tomassi. Runners can turn the camera to see the other side of a door and open it from there, giving them access to a room that normally would be locked until later in the game. The main purpose of this glitch is to open doors you would normally need access cards for by clipping through them. I decided to kill myself in order to completely reset the weird glitched state and I somehow spawned back in at the checkpoint but my entire character model was missing."Īt that point, s10px was a crazed paranormal gun set on revenge (the glitch also tends to remove the character models of all enemies, too). So I backed out and nothing unusual had happened outside the visuals getting darker and some UI elements disappearing. I tried playing some video files on one of my last attempts and noticed that I couldn't pause the video after stacking the different UI. "I played around with this but couldn't find much besides softlocking the game and having to restart. "I tried to open the checkpoint menu and the inventory to see if i could possibly find something," said s10px, who found similar glitches in Call of Duty and Grand Theft Auto 5.
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